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Mr nStuff
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Posted - 2004.06.11 17:04:00 -
[1]
1) Because battleships are big and slow. And they need something to assist with turning for the impatient types not willing to pay for this game anymore if battleships become even slower. And if someone wants to lose a bunch of shield and cap to turn faster, then that is their prerogative.
2) Because even if an interceptor MWD-orbits another ship. The interceptors signature radius will be so big that he will not be invulnerable anymore. That solves the problem with interceptors being impossible to hit. So there is really no need to add a second nerf on top of the signature radius. It's either one or the other. Adding two solutions to one problem is not needed in this case.
3) Nine out of ten paying customers will not agree to this straight-line MWD nerf.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Mr nStuff
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Posted - 2004.06.11 17:34:00 -
[2]
Edited by: Mr nStuff on 11/06/2004 17:53:00
I got thoughs numbers from my [old post] on this..
I don't think they plan to replace one nerf for another nerf.
The signature radius thing is staying. The 25% cap reduction thing is staying. The 25% shield reduction thingy... staying.
Now add the inability to turn on top of that?
You sure you know what your talking about though? So you ONLY ever use a MWD in a straight line? I think you might miss it more than you think. Maybe not though.
If they nerf MWD turning. They need to add a turn assist module. Because ME personally, I would replace a nerfed MWD with a turn assist module on a battleship. On a battleship I use a MWD to turn above all other uses. But that's just me. |

Mr nStuff
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Posted - 2004.06.11 17:37:00 -
[3]
Hey Andrew Jade. This is still a flame free thread. So please see your way out of it.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Mr nStuff
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Posted - 2004.06.11 17:55:00 -
[4]
Good.. very constructive. And I agree.. 
I see the Rifter on your signature is rendored twice. It's like two Rifters in one. I have a screen shot of that too. Kind of looks like an x-wing like that. |

Mr nStuff
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Posted - 2004.06.11 18:27:00 -
[5]
You can fit 7 of thoughs on a battleship and you still will not see a noticeable change in the turning behavior. I've tried this already. |

Mr nStuff
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Posted - 2004.06.11 20:49:00 -
[6]
I'm talking about how a MWD assists in turning a slow battleship. I could care less about the interceptor having to orbit further out or anything like that. This is all about screwing up the turn assist on a battleship to me really.
I'm not interested in adjusting my speed to turn easier. I'm all about using a MWD to assist with my turning abilities. it's all about turning fast and moving faster.
I don't think 100% of the player base actually use a MWD.. Anyone that does not use a MWD, has no right to have an opinion on this subject. They are just here to be annoying by disputing something that doesn't affect them in any way what so ever. My 2 cents on that note.
Again. this COULD actually be nothing more than a rumor. But this is also nothing more than a post from someone with an opinion and no real facts.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Mr nStuff
|
Posted - 2004.06.11 20:57:00 -
[7]
here's a hypothetical situation..
you're using your MWD to approach a stargate. You run into a Billboard so your ship starts flying in the wrong direction. Well now you have a problem because your MWD is active, and you're now heading away from the stargate.. What you gonna do?
What.. you gonna do.. |

Mr nStuff
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Posted - 2004.06.11 21:39:00 -
[8]
The MWD accounts for turning thrusters as well. Thus giving it the turning assistance. So even though the MWD is going straight. The thruster it's self is facing at an angle. This is what makes you turn faster.
Seriously though. It's just an afterburner on craziness. It's not REALLY a miniature Warp Drive. It's not REALLY creating a hole in the fabric of space-time. It's just giving you a phenomenal boost of propulsion. which is applied to turning as well.
See, it's really hard to use "realism" as your argument, when your talking about a fictional game. There is always a loop-hole to it that can be exploited. |

Mr nStuff
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Posted - 2004.06.12 19:25:00 -
[9]
Originally by: Sinist I like the change. Just use afterburners and live with not being able to go 10km/s while orbiting shooting and looting ALL the time.
That may be your opinion on it. But i'm not worried about frigates. I'm talking about Battleships and their inability to turn. I use a MWD to turn my battleship. Originally by: Jazz Bo Maybe the MWD isn't supposed to be used as a "turn assist" module on a Battleship?
Well I have used it for this the past year. And I probably won't last another year without it. Plain and simple. Do you care? Probably not. And so you shouldn't.
Anyways.. the description says, "Massive boost to speed for a very short time.".. This can also be applied to the turning speed.
I'm simply not willing to stand by and watch the battleship become even slower. This is a GAME and it shouldn't be like watching the hour-hand on a clock.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Mr nStuff
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Posted - 2004.06.13 21:00:00 -
[10]
Originally by: Jazz Bo According to my understanding of the laws of physics, a module that gives you a "massive speed boost" (ie. increase in velocity) should not allow you to make a quick 180 turn on the spot, it should make you turn in a wide arc.
That's funny.
Turning is always exaggerated when you add more acceleration (increase in velocity) with an opposite force applied. Like fishtailing in a car for instance. Or a quick boat turn. A battleship is just the same. An opposite force is applied to turn the ship. And when you add a sudden increase in velocity. it turns faster. Period.. áIt's following the path of least resistance nStuff.
I don't think you can use physics to help you on this one. 
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Mr nStuff
|
Posted - 2004.06.14 03:17:00 -
[11]
Ships should never ever swing around in space like some toy on a string. That is a graphic glitch. One that will probably be around for a long long time unfortunately. 
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |
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